In all games, the final track is the Rainbow Road, the track to end all races. In all but the first two games, the second to last course is Bowser's Castle. The Special Cup, before the introduction of retro cups, was the final cup in all Mario Kart games, featuring, unique, long, and challenging courses with lots of gimmicks. This is the only Mario Circuit track that is in the star cup not counting the SNES versions. Most notably, Wario Stadium, Yoshi Desert, Mushroom City, DS Mario Circuit, and Daisy Circuit are the only courses from their games' cups to not be remade. In Mario Kart 7, this is the only cup to have all four of its courses to have a PAL name. Most games feature an ice or snow-themed course in this cup. It contains more gimmicks, obstacles, and challenges than the previous two. The Star Cup is the second to the last cup in all Mario Kart games. This is the only cup in Super Circuit to not feature a Bowser Castle track, as well as one of two cups to not end with one, instead ending with Sunset Wilds, the other being the Special Cup. Since the release of Mario Kart DS onwards, all games reuse the Lightning Cup as the final cup of the Retro Grand Prix instead. The Lightning Cup was only used as an original cup in Mario Kart: Super Circuit, in addition to the standard four. It is the third cup out of the five in the game. All games feature a Mario Circuit in this cup except for Mario Kart DS, which had its Mario Circuit in the Star Cup instead. The courses are a little harder than those of the Mushroom Cup and feature more gimmicks and challenges. The Flower Cup is the second cup in every Mario Kart game. The courses of this cup consist only of a simple layout without a lot of gimmicks. Mushroom Cup is the the simplest Grand Prix cup, with the easiest tracks to complete. However, in Mario Kart 8 (Deluxe), they were renamed to New Cups. In Mario Kart 7, they were once again called Nitro Cups. In Mario Kart Wii, however, they were retitled to Wii Cups. Beginning with Mario Kart DS, these are known as Nitro Cups this is due to "Nitro" being the codename for the Nintendo DS during its development. Its fifth cup, the Lightning Cup, is actually the third cup in that game. There are other tracks whose themes include non-Mario courses, borrowing themes from other series, including the Legend of Zelda, Animal Crossing, and F-Zero series.Įvery game after Mario Kart 64 except Mario Kart: Super Circuit has four cups with new tracks. Examples include, but are not limited to, Mushroom City and Toad's Turnpike, Moonview Highway, and Neo Bowser City/Koopa City. These courses are usually set right in the middle of a city, using cars, trucks, and other vehicles as hazards to players. However, in Mario Kart 7 and Mario Kart 8, and its port, racers can drive underwater in some courses up to a point. The water usually serves as a hazard where racers could fall into. As its name implies, they take place on a shore, near a coast, or inside water-themed places. Water-themed courses have appeared since the first game of the series. These tracks are mainly associated with Bowser, usually set around lava pits. It is notably also a lot more difficult to drift in these tracks.Īppearing in several of the games, these tracks are typically set deep in a forest and are most often themed after Donkey Kong. The tracks' surfaces are usually slippery and can make karts spin out or slow down if one is driving carelessly. These courses are basically off-road tracks taking place in a snowy weather. Most courses are in off-road form and are usually found in across all cups. Off-road courses vary depending on the game, ranging from simple, circuit-like tracks to complicated, challenging courses with lots of gimmicks and obstacles. These are the most common form of racetracks, a recurring theme throughout the Mario Kart courses. Stadiums are mostly featured in the Star Cup or Special Cup, although one in Mario Kart 8 (Deluxe) is instead featured in the Mushroom Cup. These courses usually contain several more gimmicks than circuits and often contain ramps to make jumps. These courses are less common than circuits and made its debut in Mario Kart 64. In the early games, circuits usually share the same theme music. They are usually found on Mushroom Cup and Flower Cup. As the theme implies, these courses resemble typical go-kart circuits with very little to no gimmicks and obstacles. These courses are the most basic form of racing tracks. Throughout the series, tracks come in many forms depending on its theme.
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