![]() Right now in the prototype, I've got standard keyboard WASD for pedal, left / right and brake. I've considered it making the separate front / rear braking, but yeah, it all comes down to a control scheme that will be intuitive. ![]() Oh, and check us out on facebook too for updates, screenshots etc. Thanks for reading, and feel free to ask questions or give suggestions and comments! Your email address will not be shared or sold to anyone. Every once in a while, I'll send out an email with an update on the game with news, screenshots and updates. Please visit and sign up for the newsletter. ![]() I want to then run a Kickstarter campaign to raise the money need to really complete the game correctly, with all the environments everyone wants, fluid controls and all the cool features that should be included.īut to get there, I need your interest and support. The goal is to take the prototype to a functional "alpha" build stage, where it looks good and can be shown off. The current prototype build has a working downhill mountain bike with rider, fully animated with working front and rear suspension, accurate physics, bunny-hopping, skidding and basic sound effects. I've already dropped a chunk of cash for assets and programming costs into it as well as many many hours spent. I am currently the only person working on it, besides my programmer that I sometimes hire. With a little bit of game design experience and lots of web and graphic design experience, I decided to do something about it myself, and started designing and developing Singletrack Flow. I one day noticed that there just wasn't a good modern mountain biking game out there. I'm a long time lover of both mountain biking and PC gaming. It's going to be a downhill / free-ride oriented game, focusing on smooth flowy trail riding, jumps, drops, ladders and everything else that's fun on a bike. It's called Singletrack Flow, and I've been working on it off and on for about a year now. I'd like to introduce the development of a new mountain biking game for the PC.
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